Mapping
Fit light to the real world.
What Mapping is
The Mapping screen is where you draw the geometry: which parts of the projector's image land on which real surfaces. Every shape you place is warped so it fits a physical face — a wall panel, the side of a box, a picture frame.
Shapes (via +)
- Quad — four corners; the workhorse for any flat rectangle.
- Circle — round surfaces (plates, lamps, drums). Toggle apex handles to bend it into an ellipse.
- Cube — a full 3-face box in one go; drag the pose so it hugs a real box, or turn it inside out for a room corner.
- Text — words as shapes; the visual plays inside the letters.
- Image — import a photo; the app cuts out the subject so light only lands there.
Moving & warping
- Drag a corner pin to warp; drag the body to move; use the rotate handle (purple) to rotate.
- Snap corners: drag two corners close and they weld — perfect for boxes and tiled panels. Turn snapping off in the gear menu.
- Curve/bend (Transform menu): bend the content across the shape for pillars and cylinders.
- Duplicate / Hide / Delete live in the Transform menu and the main bar.
Masks
Add mask points to any edge to cut a shape into a custom outline; make points rounded for curves. Masks hide light instead of moving it — great for logos and windows.
Grid & guides
- The purple grid inside every shape shows you the warp while there's no visual yet. Enable "Show visual" in the gear menu to see the assigned visual while mapping.
- Pin size, snap sensitivity and the on-canvas grid are in Settings.
Tips
- Map with the room dark and the projector's keystone set to 0 — let Lazy Lighting do the correction.
- Do the rough shape first, then zoom the canvas (pinch) to nail the corners.
- Undo/redo is always one tap away in the header.